#pragma once
/*
This class is designed to represent any location in the dungeon.
*/

class Location
{
private:
	int x;
	int y;
	int DL;
public:
	//Constructors/Destructors
	Location();
	Location(int a_x, int a_y, int a_DL);
	~Location();
	//Manipulators
	void setX(int a_x);
	void setY(int a_y);
	void setDL(int a_DL);
	//Accesors
	int getX();
	int getY();
	int getDL();
};